![]() UXP plugins are built using JavaScript (aka ECMAScript), the scripting language of the Web. Unlike older CEP (Common Extensibility Platform) plugins, UXP plugins run within the same process as the host application, with their UI in its own non-blocking thread.Īlso unlike CEP plugins, UXP plugins communicate natively with the host application there is no boundary between JavaScript and ExtendScript that requires passing strings back and forth. UXP provides a comprehensive extensibility solution, turning JavaScript and HTML markup into controls in native application windows. But if you're brand-new to UXP, read on to learn how to build UXP plugins for Photoshop. If you're coming to Photoshop development from Adobe XD, you might know all you need to know about UXP. OR, a plugin can provide all of those things. Or, a plugin could have a complex panel UI that reacts to changes in the document (selection changes, tool changes, and so on). A plugin could just be something that could mass rename layers - in that case, you may want to show a dialog to allow the renaming to be configured, but that UI is not persistent (it goes away when the action is completed). Plugins can be used for quick workflow-like actions (say, nudge a layer by a configured # of pixels) in that case, perhaps no UI is required (unless an error occurs). ![]() ![]() Zero or more direct-action commands, which have no interface whatsoever.Zero or more dialogs (a modal window that closes when the user pushes a button). ![]() Zero or more panels (windows that persist in the host application). ![]() There are a great many things you can do with UXP plugins to extend and enhance Photoshop, to integrate Photoshop with other services (either internal or on the Internet), and to automate workflows that would otherwise require tedious manual effort by a Photoshop user. Welcome to the world of Adobe Photoshop and UXP ( Unified Etensibility Platform)! UXP is the modern way to create plugins for Adobe Creative Cloud products, including Photoshop. ![]()
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